HD textures for much more of the world
Much more of the world in HD
The Promyvions, Tavnazia and Lufaise, Sea and Sky, every isle and ruin of Aht Urhgan, the war-torn [S] lands, Ronfaure, Gustaberg and Sarutabaruta to the Altepa deserts, Beaucedine and Xarcabard, Zi'Tah, Ro'Maeve, the jungles, Qufim and Dynamis are now redrawn at four times the detail and lit per pixel.
Every surface stays what it is: signs, banners, crests, carvings, glyphs, paintings and water keep the game's own look at full detail, and dry grass, bare rock and old wood keep their colours.
Improved
- Lighter on your graphics card: at the higher render scales the ground and walls take less GPU work, and the grass and the clouds skip work they can't show, for the same picture.
- The main menu has one Macros row: it opens the Lotus Macros editor over the game's Macros menu, so Edit Equip. Set is still there when you close it.
Fixed
- Eastern Altepa's antlion pits and Kuftal Tunnel's sand rivers flow as sand again, not glassy water.
- The falls inside the Boyahda Tree's river, Rala Waterways' weirs and Korroloka Tunnel's stream show no dark or white shards.
Tell us what you find in the Tavern.