Lotusreach
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The full list

Everything we built

84 new things in Final Fantasy XI, from the light in the sky to the way a goblin cowers when it knows it is outmatched. Every picture is a capture from the game as it runs.

84new features

72in the game today

12on the test server or being built

1xrates, and every mission as written

And there is more to come

West Ronfaure

The world, relit

Repainted textures lit per pixel, real light and shadow, lamps that light the streets, trees and grass in the wind, and water you want to swim in.

The whole chapter

Sauromugue Champaign

A world that lives

Beastmen with homes, routines and wits, camps with games and feasts, darkness that means it, and a Blood Moon every second full moon.

The whole chapter

West Ronfaure

Monsters with minds

Monsters that fight smarter as they get stronger, and a Living World where herds graze and sleep, packs stalk, lookouts raise the alarm, grudges last a day and more than thirty events find you in the wilds.

The whole chapter

La Theine Plateau

Tuned, not tamed

Weapon skills and abilities that grow with use, remade spells, battles that leave wounds, trusts that fight like players and new spells. The rates stay at 1x.

The whole chapter

The interface

Every window, remade

From the title screen to the item cards, every menu redrawn in one style, readable at any size and at home with a controller.

The whole chapter

The engine

Under the hood

A renderer rebuilt for Final Fantasy XI: AMD FSR 3.1, sixty evenly paced frames, frame generation, HDR, a longer draw distance and more than 160 automated tests that keep it steady.

The whole chapter

And there is more to come

This is only the beginning

Lotusreach grows every week. Everything on this page was built in the last few months, and the workbench is still covered. This is what we are making right now, and what comes after it.

Being built

  • HD textures for the whole worldEvery zone, character and item, not just the places we started with.
  • More living campsOrc camps and more homes for the beastmen, each with its own stories.
  • A living worldMonsters with minds and daily lives, grudges and mischief, and more than thirty events that find you in the wilds. Every part can be switched back to the original.
  • Rafeloux, the Arch CityA city of our own with a market, shops, homes and a tavern, built for a thousand players in one place.
  • Animals with body languageRabbits, sheep, tigers, hounds and dhalmel that graze, rest, sleep and stalk.
  • Render scaleFSR upscaling from a lower resolution, for more frames on smaller graphics cards.

Next

  • Light and Dark spells, remadeThe last two families of elemental spells, after Thunder, Stone, Water, Fire, Blizzard and Aero.
  • Opening the gatesPublic play, with this site as the front door for accounts.
  • Higher skill levelsItems and rewards that push weapon skills and abilities past level three.
  • Better toolsTool tiers for gathering beyond the first level.

The road aheadWhat changed this weekTell us what you want next

See it for yourself

Make an account in two minutes, install the launcher, and walk out of the gates of your home nation again.