Lotusreach
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The road ahead

Where we are, and where we're going

Everything that is in the game today, what is running on our test servers, what we have planned, and the things we only dream about for now.

  1. Live now

    In the game today.

    • A new title screen and character creation Flyovers, portraits, stats and live previews. Every window, remade
    • Repainted textures and per-pixel light Steady shadows, lit spells, surfaces with real detail. The world, relit
    • Volumetric clouds, weather and lightning A sky with depth over every open zone. The world, relit
    • Grass, trees and water Blades and leaves in the wind, rivers and seas that ripple. The world, relit
    • Living camps and clever beastmen Routines, patrols, fear, taunts and traps. A world that lives
    • The Blood Moon Seven red nights every second full moon. The first rises on October 21. A world that lives
    • Smarter monsters The stronger they are, the better they fight. Tuned, not tamed
    • Wayfinder and the Mission Log Trails of light for quests and missions. A hundred small mercies
    • Trusts that fight like players Over a hundred personalities that heal, tank, skillchain, banter and keep the gear you give them. Tuned, not tamed
    • Skill levels and Lotus spells Weapon skills and abilities that grow with use, and Light and Beacon for the dark places. Tuned, not tamed
    • Sprint and tool slots Bursts of speed on the long roads, and gathering tools that never break. A hundred small mercies
    • A remade HUD, chat, controls and zoning screen Every window in one style, with a controller. Every window, remade
  2. Being built

    Running on our test servers.

    • The Lotusreach launcher One download that installs the game, keeps it updated, repairs it and signs you in safely.
    • HD textures for the whole world Every zone, character and item, not just the places we started with. The world, relit
    • More living camps Orc camps and more homes for the beastmen, each with its own stories. A world that lives
    • A living world Monsters with daily lives of their own, and events that find you out in the wilds. Every part can be switched back to the original. A world that lives
  3. Next

    Planned and designed.

    • Opening the gates Public play, with this site as the front door for accounts.
    • Higher skill levels Items and rewards that push weapon skills and abilities past level three. Tuned, not tamed
    • Better tools Tool tiers for gathering beyond the first level. A hundred small mercies
  4. Someday

    Things we dream about. No promises, only intentions.

    • Every corner of Vana'diel, alive Camps, routines and stories in every region, not only the first ones. A world that lives
    • Events worth logging in for Nights like the Blood Moon, for every season. A world that lives

Plans change as we learn. Nothing in Next or Someday is a promise until it is live.