Ru'Lude Gardens
Our story
Lotusreach is a love letter to a world a lot of us grew up in. We kept its bones, rebuilt what time wore down, and tuned what never quite worked.
You were here
Some places never leave you
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Lower Jeuno
Shouting for a party for an hour, then playing until the sun came up.
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La Theine Plateau
Your first chocobo, and the whole plateau suddenly small.
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Valkurm Dunes
Running for the zone line with half the dunes behind you.
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Selbina
Waiting on the ferry at dusk, hoping the pirates would come.
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Qufim Island
Face down in the snow, waiting for someone with Raise.
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Ronfaure
The first time that music played, as the gates of San d'Oria opened behind you.
So do we
So we went back. Not to copy the old game frame for frame, but to make the one we remember: the same Vana'diel, finally lit the way we pictured it, alive in ways it never was, and kinder about the things that only ever wasted an evening.
How we decide
What we keep, and what we tune
Every change has to pass one test: does it make the evening better without making the game smaller?
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Kept
The story stays as written
Every mission and quest is untouched. New stories, like the Blood Moon's, sit beside them, never over them.
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Kept
The roads stay long
Zones keep their true size and there are no new teleports. We light the way and let you sprint; we don't shorten the world.
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Kept
The pace stays 1x
Experience, skill-ups and gil run at the original rates. A level still means something.
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Tuned
The fights get sharper
Monsters grow smarter as you level and resist what you keep throwing at them. Your weapon skills and abilities grow with use.
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Tuned
The party gets help
Trusts now heal, tank and skillchain like players, so you can always fill a party. The best nights still need friends.
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Tuned
The rough edges go
Tools that never break, a trail of light for every quest, a chat line that copies and pastes, menus you can read.
The road ahead
Where we're going
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Being built
Running on our test servers.
- The Lotusreach launcherOne download that installs the game, keeps it updated, repairs it and signs you in safely.
- HD textures for the whole worldEvery zone, character and item, not just the places we started with.
- More living campsOrc camps and more homes for the beastmen, each with its own stories.
- A living worldMonsters with daily lives of their own, and events that find you out in the wilds. Every part can be switched back to the original.
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Next
Planned and designed.
- Opening the gatesPublic play, with this site as the front door for accounts.
- Higher skill levelsItems and rewards that push weapon skills and abilities past level three.
- Better toolsTool tiers for gathering beyond the first level.
See it for yourself
Make an account in two minutes, install the launcher, and walk out of the gates of your home nation again.
