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Newspatch

Patch notes for October 21

One inventory, every bag

Your inventory, satchel, sack, case, wardrobes and Mog House storage now share one window: open Items from the main menu, or press Ctrl+Shift+I. Search every bag at once, drag an item onto a bag, send it with one press, or gather a stack from every bag into one.

New

  1. See the whole crowd: Graphics > Camera > Players shown picks how many other players you see, from 8 up to everyone around you. Your party is always there, and so is anyone who targets you.
  2. Lost connections, explained: when you're disconnected, the game says why in plain words (a restart for an update, a login elsewhere, a GM, or your own connection) and takes you back to the title screen. After a restart it comes within seconds, not after a minute and a half.
  3. Sunlight in caves: in 26 caves, mines and tunnels the sun comes in only through gaps in the roof and the cave mouth, moving with the time of day.
  4. Prime and Aeonic weapons: prime weapons get their weapon skills and every special weapon its aftermath. Aeonic weapon skills gain Light or Darkness and can close Radiance and Umbra.
  5. Sticks & feel in the launcher: Settings > Controls has the game's stick, button prompt and d-pad settings.

Improved

  • Logging in and changing zones no longer freeze for seconds while your graphics driver builds shaders.
  • Every lamp lights a warm pool round itself, and each kind of lamp is tuned on its own.
  • Sun shadows fade in smoothly under overhangs, and huts and shops have no sun shadows on their floors.
  • Lamp shadows reach bump-mapped floors and walls, and lamp light no longer shines through characters and walls.
  • Dragon's Aery's waterfalls and pools look right, and Bastok Markets' outer sea is the modern sea.
  • In a crowd, the server sends what matters most to you first.

Fixed

  • The command menu, the HP box and the main menu no longer show in the game's old look.
  • No rain in the Cloister of Storms' tunnels, and no stray line of foam across Kazham's bay.

Tell us what you find in the Tavern.