Every texture, repainted
The game's textures redrawn at four times the detail, then lit per pixel, so stone reads as stone and bark as bark.
West Ronfaure
The original art was always beautiful. We gave it the light it was waiting for: true shadows, a sky with depth, grass and trees that move with the wind.
The same Ronfaure. You just never saw it like this.
Repainted textures, real light and shadow, a sky with depth, grass and trees in the wind, and water you want to swim in.
Then and now
Each pair is one frame from the game, taken twice from the same camera: once with the original look, once with Lotusreach.
The game's textures redrawn at four times the detail, then lit per pixel, so stone reads as stone and bark as bark.
Per-pixel lighting and steady shadows from characters, trees and grass. Spells light the ground around you.
Volumetric clouds that drift and catch the sun, and weather that rolls in with real rain and lightning.
Fields of real blades that sway in the wind, with shadows that stay still when you do.
Rivers and seas that ripple and shine instead of scrolling flat layers.
Berserk and Mighty Strikes look the part, weapon skills flare, and battles leave wounds that close as you heal.
Sixty frames a second, a longer draw distance, frame generation for high refresh rate screens, and HDR on displays that support it.
Make an account in two minutes, install the launcher, and walk out of the gates of your home nation again.