Lotusreach
Create account

La Theine Plateau

Tuned, not tamed

We kept the pace of the original and sharpened the fights. Nothing here makes the game trivial; most of it makes the middle and high levels harder, and more interesting.

The same jobs and the same place in a party, with more to master in every one of them.

Weapon skills and abilities that grow with use, monsters that sharpen as you level, trusts that fight like players, and new spells. The rates stay at 1x.

The ledger

What we turned, and how far

The original's numbers next to ours. Where a row says the same, we left it alone on purpose.

Your adventurer
WhatRetailLotusreach
Experience, skill-ups, gil 1x 1x On purpose. Under a Blood Moon, moon-mad beastmen give double experience.
Weapon skills Fixed power Level 1 to 3 by use +10% and +20% damage, and each skill gains its own extra at every level.
Job abilities Fixed recast Level 1 to 3 by use Up to 20% faster recast, plus each ability's own extras, like Berserk lasting longer.
White Mage, Red Mage, Scholar No light of your own Light I to V, Beacon I to V Learned as you level, for the dark places of the world.
The monsters
WhatRetailLotusreach
Levels 1 to 15 Retail AI Retail AI Learning the ropes stays gentle.
Levels 16 to 30 Retail AI Aware A little tougher, and better with their moves and spells.
Levels 31 to 50 Retail AI Cunning They go after your healer, stun your casters, dispel and heal each other.
Levels 51 to 70 Retail AI Tactical Beastmen call a comrade, make a last stand and grow angry when hurt.
Levels 71 and up Retail AI Deadly They regenerate, call two comrades and fight hardest of all.
Sleep, bind and the rest The same odds every time Wear thin Each debuff that lands makes the next one harder to land.
Your party
WhatRetailLotusreach
Trusts Fixed scripts Fight like players They heal whoever needs it most, hold hate, skillchain and burst with you, and take orders.
Trust gear None What you give them They keep it and its stats count.
Trust company A line or two 122 personalities More than 400 banter scenes, and a bond with each of them that grows.
The road
WhatRetailLotusreach
Running 5 yalms a second Sprint to 8 A stamina bar, about eight seconds of it. Run it dry and you have to catch your breath.
Gathering tools Break, fill your bag Own slots, never break Click a gathering point and you gather.
Fishing bait Required Optional A bare hook works, if you don't mind mostly junk.
Missions and quests As written As written Every one untouched. New stories are added beside them, never over them.
A warrior cuts through a Tunnel Worm with Vorpal Blade in East Ronfaure

Skills that grow with you

Weapon skills and job abilities gain levels as you use them against worthy foes. Each level hits harder or comes back sooner, and many gain something of their own: Savage Blade finds its mark more often, Provoke holds harder.

A goblin camp among the termite mounds of East Sarutabaruta

Monsters that fight back

The stronger a monster, the smarter it fights. Low levels stay easy. From the thirties on they hunt healers, use their moves well, and beastmen call for help.

A fight with trusts: the party frame, the target bar and the battle log

Trusts that fight like players

Over a hundred personalities who heal by urgency, tank, skillchain and burst with you, take orders and keep the gear you give them.

And there is more

Lotus spells

Light and Beacon, five tiers each, for White Mage, Red Mage and Scholar: a light that follows its target, and one left where you stand.

1x, on purpose

Experience, skill-ups, gil and crafting run at the original rates. The journey is still the game.

Next zoneThe interface Every window, remade From the title screen to the item cards, every menu redrawn in one style, readable at any size and at home with a controller.

See it for yourself

Make an account in two minutes, install the launcher, and walk out of the gates of your home nation again.